You get the “ground altitude” value at this location (with SimConnect_RequestDataOnSimObject), simulation variable: GROUND ALTITUDE (presumably - and pay attention to the units: most altitude data is in feet, but according to the description this one is in meters).You place a “probe” - an AI aircraft or the user aircraft itself - at the desired location (latitude, longitude).
I haven’t tried it out myself so far, but I have been told that this a “long proven design pattern” (since the beginnings of SimConnect in FS X )).
They have a terrain API in the works, hopefully i could use it in the future and finally solve elevation issuesīy the way, there might be a way to determine the actual terrain height in MSFS with the existing SimConnect API already. (A map of all the lifts represented can be found here) The package includes a special scenery with the full Skyway cable car experience Night illumination on the ski slopes where appropriateįull PBR texturing, optimized fully custom 3d models with lods Project Lifts - Chairlifts, Gondolas and Cablecars of the entire World » Microsoft Flight SimulatorĬable cars, gondolas and chairlifts and the respective cablesĭrag lits (skilifts, t-bars, j-bars and platter), without cables (not enough clearence from terrain)Ĭustom chairs, gondolas and cable cars cabin models, with some variations, chair type should be the correct one according to data source available, otherwise I’m throwing a random oneĬustom pylons and stations models (more variation will come, this is the easy part!) In the wishlist there is and item regarding CableCars and Gondolas, now we have the solution: